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Squeezeball
Stress Relief Necklace & Companion Application
Team Member
Anika Singhania
Critics
Kimiko Ryokai, Chris Myers
Timeline
March 2021 - May 2021
8 Weeks
Contribution
Project Management, Visual Design, Arduino Programming



Overview
Overview
Life can get stressful when facing a busy schedule, heavy workload, or complex relationships. To create calm in the inner world, one of the effective ways is to vent out stress. Inspired by the fidget toys, the design aim to create a pleasing experience to improve users' self-awareness.
Squeezeball is designed to offer a combined solution of a fidget necklace to destress yourself and a mobile app that can help you understand your mental condition.
The Challenge
How to help people aware of their stress condition with a digital and tangible experience?


Solution
Bubbles as a stress metaphor + Squeeze them to destress
Stress level visualization + Tangible interaction

Solution 01
Visualize your stress levels on mobile apps

Moodboard
Establish color and pattern mood board from stress to calm status

Ideation
Interface for Mental/Physical Interaction
The design focuses on the combination and interaction between the digital application and the physical squeezable necklace. The destress process is divided into three phases and they become starting points for brainstorming.
Ideation


UI Design


Solution 02
Destress your self with squeeze interaction


Design
3D-Printed Elastic Necklace
Voronoi geometry and elastic material 3d print were used to achieve the soft and flexible effect for users to squeeze. The embedded pressure sensor can detect the user's interaction with the necklace and respond with led light color.


Design
Quantify Stress Levels
Stress levels can be measured according to heart rate. When people are overwhelmed with stress, their body triggers adrenal glands to release the hormones cortisol and adrenaline. These can make people's hearts beat faster and blood pressure rise.

Prototype

Improvements & Reflection
Expand application scenarios of squeezeball
The necklace format of squeezeball is easy for users to carry and monitor their heart rates, but it may limit the market to users who are willing to wear necklaces. Expand the application of squeezeball into other products such as wrist bands or rings can help to increase user groups.
Accessibility for users who can’t squeeze
Not everyone can squeeze objects due to various body conditions. To make the squeezeball access to them, the mobile application should be able to provide squeeze bubble effects by just touch the screen. The ball itself also has an opportunity to become a rehabilitate device for users to gain arm strength.
Presentation is a design object
Mobile application and physical product design should have a good level of fidelity and details that help explain the functionality and decisions for presentation. Presentation is also a design object and should reflect the branding and aesthetics of the entire design system.
Reflection
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